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Heavy World of the SCA
or
"Why do they swing sticks?
An book peering into the Combat of SCA Heavy Fighters."
By: Kristopher of Duramen
Before you start your training you need to understand what you're trying to
accomplish. In the "Heavy World" of the SCA the goal, though ultimately to win,
is to train in this martial art and advance to a competitive level. Different
levels of training are recognized in most cases by the color of belt a fighter
is wearing. The two main colors to look for when getting accustom to the SCA are
White belts and Red belts. A white belt indicates a person who has proven
themselves worthy of knighthood, most likely upon the fighting field but also
through other acts of chivalry. A red belt, indicates a fighter in training, a
squire. Each squire is trained by their knight both in the arts of battle and in
the acts of chivalry. If your intentions are to one day become a knight, it is a
good idea to start looking at the styles of knights near you. Perhaps you will
find a match and your dreams of squire-hood will come true. Now becoming a
squire is not as easy a 1-2-3, most knights choose to only teach a few fighters
at a time due to time constraints and dedication to the game. Many knights
request that their future squires spend some time with their household prior to
squire-hood to see how involved you (the future squire) might be. Other knights
require even more of their to-be members such as being named a man-at-arms,
which means a trainee to squire. Men at arms are taught by all the house members
and are in most cases required to advance through many training sessions before
becoming a squire.
The SCA currently doesn't have a list of guidelines that are necessary in
becoming a knight. The point of knighthood is not to follow a list of duties but
rather to be a knightly person, in virtue and valor. Knighthood is reached by
winning the praise of the knight's council. Each tourney season there are some
events that are marked as crown level tournaments. These events typically are
based around the championship fights for certain areas or styles of fighting.
Such as; rapier champions tourney or protectors' tourney etc... At these Crown
level events the knight's council meets to share their opinions on many SCA
related topics including future knighthood. At the knights council each knight
is given the opportunity to speak in regards to the pro's and con's of a future
knight candidate. When the king and his council are convinced that the fighter(s)
in question are worthy of knighthood it is decided upon and planned when and
where the knighting ceremony is to be held.
Only a King can knight a member of the SCA, another knight can only request or
suggest the applicant. So as you can see many times the quick road to knighthood
can many times be long and weary. Some of the stops along the way may include:
other more qualified fighters, personal virtue, fighting ability, Do enough of
the knights know you or like you, and in any tourney season there are only so
many crown level tournaments. Your chance to be knighted may have to wait until
the list of qualified fighters in front of you dwindles down. Since it is the
opinions of the current Knights council that assists your quest to knighthood,
it is important to win the praise of many knights other than just your own.
A new King is crowned twice a year. One of the Crown level events is called a
Crown Tourney at these crown tournaments the victor is to be the future king of
that region. A few months ahead the victor will be crowned king at a gathering
called coronation or twelfth night. At this time the new king will announce
their entourage (household and helpers). It is this entourage that assists the
new king and queen in all matters of council and preparation for the next
ruling. Each king rules their region for six months. During that time they are
required to attend all crown level events, meetings, councils, and SCA governed
gatherings. The time spent as king and queen is mostly paperwork but also
includes the fun of status. NOTE: not all kings are knights. It is most common
since most good fighters are knights, but not necessary. If you don't want to be
a squire or a knight, that's alright too. It's never a required position or goal
for any fighter.
Attire:
As a fighter and member of the SCA it is important to understand the era in
which you plan to support your attire. It is a good idea to research your time
period and try to keep the clothing styles, armor styles and weapon styles
consistent trough-out your presentation. Most members of the SCA base their
Persona between the 900's and the 1300's. A Persona is "the time period, style
and location of your character" in the SCA. For example, I am portraying an
English nobleman of the 1200's. That time period and description would dictate
what style of clothing and status I might portray.
Device:
Each fighter in the SCA is allowed a personal device that represents pictorially
who they are. For example a fighter may have painted on their shield a raven
displayed and colored black on a green field. The device is personally chosen by
you to show who you are. The catch is no one else can already have the devise
registered in the SCA. Good luck... Along with a device one can be granted a
title. A title of Lord or Lady can be granted to any member of the SCA. This
title shows status and is called a coat of arms.
Combat:
There are many teachers and many more styles when it comes to sword fighting in
the SCA. The most important thing to remember when training or fighting is your
and your opponent's safety. The SCA has very strict guidelines when it comes to
armor and protecting a fighter's body. The types of materials and placement of
armor is checked at all events and practices. An easy way to judge your armor
is: Elbows, Knees, crotch, and kidneys, Sternum, neck and Head; must all be
protected by a ridged material. The helmet must have adequate padding, a chin
strap, a face mask with slots smaller that 1 inch wide and the helm must be made
of at least 16 gauge steel. Your weapon must have a finger loop attached or a
lanyard (a wrist loop) and must have a ridged hand protector. The Most common
hand protector for a single handed weapon is called a basket hilt. It is made
either of steel bars welded in a pattern to cover the hand, or a plate steel
basket hilt formed to cover the hand and handle. The other option is to use a
gauntlet on your hand. A gauntlet is a ridged shaped glove made to grasp the
hilt of the weapon and protect your hand from another blow. Your weapon also has
many guidelines to add in the safety of the game. Not only must it be ridged but
all striking weapons must be made of a material called Rattan. Rattan is in the
grass
reed and is found among the bamboo family. The sticks and somewhat flexible and
have thousands of strands running through the length of the stick, somewhat like
celery. These strands reduce the risk of splintering and breakage of the weapon.
Next the weapon is wrapped and marked. When wrapping a weapon it is smart to
pre-wrap the stick with strapping tape. The strapping tape has string lined
through the tape helping insure a tight packaging and increase the lifetime of
your weapon. After the pre-wrap a layer of duct tape is most common on fighting
weapons. Some fighters cover their sticks with rawhide sewn onto the weapon and
others use a newer product called shrink tubing. The shrink tubing is a soft
plastic tube that reduces in size and tightens when heated up. After the layer
of tape or tubing is on the weapon a strip of contrasting colored tape is
adhered to the weapon showing the blade or striking edges of the weapon. If a
thrusting tip is added to the weapon the proper amount of padding is required
and the tip must be firmly secured to the weapon. No weapons in the SCA may have
projectile parts and may not be made of more than one piece joined together by a
chain, rope, or not ridged part. Such weapons are morning stars and flails. This
is a security ruling. The pieces can cause too much force and may entangle an
opponent.
Whether you are a right handed challenger or a south paw, it is important to
learn the basics of the sword. Each weapon style is different in size, weight
and use. It is a good idea to investigate what type of weapons your persona
would use and understand that some styles and/or implements are not universal
among mankind. For instance it would not be appropriate to train with a claymore
(six foot two-handed sword) if you are among the shorter crowed. It also would
not be appropriate for a seven foot tall Amazon looking fellow to protect
himself with Florentine (two) daggers. The SCA is quite lenient on persona vs.
usage and it should never be a mistake to learn about a variety of weapons and
how or when to use them. There is a way to best use every weapon. There are many
styles of how to wield a weapon, but most weapons have distinct advantages as
well as disadvantages. For example; A Two-handed sword allows for a longer reach
and very powerful blow, but it does take two hands to wield proficiently and
when one is missing or unusable it makes for an uncontrolled attack and defense.
A short sword, though fast and light, hits with a lighter blow and hits are
accepted less often. Also with the shorter sword, though you may find it easier
to flail about, it has much smaller attack range and therefore is at a
disadvantage when compared to the longer weapons and their attacks.
One handed combat is one of the most important training tools for newer
fighters. Many fighters in training are required to undergo fencing before they
start heavy fighting. This process teaches one handed control over a weapon.
Fighting with only a sword is more difficult than some may think. Not only must
you be able to attack with the weapon, but you must learn to block with it while
attacking… Remember a good defense is a necessity to a good offense, but you
have to attack if you want to win, you defend to survive. To learn how to fight
one handed, have yourself and an opponent armored and have them slowly attack
you while you defend and stop the blows. Most attacks to your head can be used
later as a counter attack. After successfully blocking a few dozen blows, speed
up the training, deflecting blows that strike lower than your chest and stopping
blows at or above it. When stopping a blow you want to direct the opponent's
weapon away from your body. Many fighters are trained to throw a blow and if it
is stopped they thrust the tip of the weapon forward. It you have not deflected
the attacking weapon away from your body then you are asking to be a human
schishkabob. One way to direct the opponent's weapon away from your body is to
move your body out of the way of the incoming weapon. This is a great
time to study the three ways not to get hit and "killed" when fighting in heavy
combat in the SCA.
Stop the incoming blow.
Hit your opponent before he/she hits you.
Don't be there when the blow gets there.
A lesson well learned. When an attacker's sword comes whirling at you, hissing
at mock five, move. It is a lot less likely to hurt or hinder your fighting if
you are not hit by the incoming blow.
A Fighters' Stance:
Each fighter stands differently when moving into combat. The theory to good
fighting is all the same. Most fighters are thinner than they are wide. This
plays an important roll in your defense. If you stand shoulders squared off
facing your opponent you have a wide area of vitals to protect from incoming
blows. If you are standing somewhat shoulder facing your opponent their attack
area and your defense area changes dramatically. When a fighter stands squared
off to you, you can mostly trust he will be what is called a static fighter (one
who doesn't move around much). You can tell because this position is not easy to
move out of and is a status stance telling you "he will not budge from his
position." Standing one shoulder facing also has its drawbacks. If you are to
stand with your shield shoulder forward, your attacks come from much further
back and are more easily seen and picked up by your opponent. If you stand sword
side forward though, your attack is closer and quicker but your defense (shield)
is not between you and your opponent. This predicament is why many Knights
request their fighters to learn the arts of fencing prior to heaving fighting.
Fencing teaches weapon shoulder forward. The use of your weapon to deflect
incoming attacks is the process taught and learned from fencing. So, do you
stand shield side forward or sword side forward? The answer is both. All good
fighters flow from one side to the other. This allows for the maximum use of
defense and the ability to attack from different distances and angles. The key
to good fighting is movement. Not that there aren't good static fighters, but
the great ones move.
When standing facing your opponent, place your feet about shoulder width apart.
Your stride will lengthen and shorten as you attack and defend but starting at a
balanced athletic position is imperative. You want your feet to be staggered a
few feet apart and your weight balanced on the balls of your feet (the muscle in
front of the arch on your foot). Not on your heels. When you make attacks
your weight will transfer from one foot to the other and taking steps to better
situate your hips and body will allow for improved angles on your opponent. You
always want your knees to keep a slight bend in them. Keeping your knees bent
keeps your muscles active and
prepared for sudden changes in direction.
How to hold a shield and sword:
All fighters fight different. No person has the same size, quickness, strength
or ability, and that makes it impossible to teach one and only one style of
holding your weapon. The placement of your handle on your shield is very
important in deciding how you will prepare for battle. You want your shield arm
to sit effortlessly at a comfortable angle, level at the top and close enough to
your body that it doesn't get too heavy too fast. But more important is your
sword. Many fighters fight with their weapon parallel above their shield about
four inches with the tip of the sword on the left. This is a defense as well as
an attack position. For it is easy to slip the
tip of the sword forward and into the facemask of your opponent, but it is
difficult to attack their left side without a lot of weapon movement. A more
common sword position is fist held shoulder high tip up in air at a 45 degree
angle back facing the opponent. This makes a handy head block as well as a well
positioned attack. Some fighters go a little further and rest the sword on their
shoulder. Fist forward and use more shield movement for their defense. One again
the best fighters adapt all styles to their attacks and defense. It is vital to
recognize that every style and stance has flaws. Each attack has a counter
attack and each block has a move to get by it. It
is the ability to get into the proper position to take advantage of some of
these flaws that makes great fighters look so great.
The Simple Snap:
The simple snap is an offensive attacking blow directed to the opponents head.
In the SCA the majority of sword and shield combatants are right handed and
therefore if you, the attacker, are right handed also, it creates a one side
attack one side defend style of sword play. Start learning the SNAP shot by
aiming your blow above the opponents shield hitting the helmet along the front
right side. This attack is a single blow that later will become an important
piece in a combination attack. When throwing a snap you should press your fist
high into the air the same level as the opponents' eyes and follow through with
the swing of the weapon. You should always swing as though you are trying to hit
inside the helmet, this practice will prepare you to throw a hard enough blow
that it will be taken as a legal kill (a blow force full enough to cut though a
steel helmet). Get comfortable swinging your weapon and keeping the sword level
during the attack. If the weapon is not level it is easily blocked by the
opponents shield, and without much movement of the defender. Remember, we want
our foe to move out of his defense in order to block this blow that allows us to
attack other currently guarded areas.
Chop shot:
The chop shot is a blow to the opponents shield leg. It is called a chop shot
because the area attacked can be hit without looking at the target. From a
regular defensive stance the opponents shield leg (if opponent is standing
shield leg forward) is visible to a chop motion downward just above the knee
(the knee down is not considered a legal blow). This attack is very useful when
in close quarters. Hitting the opponent's leg renders the use of that limb
limited. The opponent must then go down on one knee and must continue to fight
from this position. Legging an opponent is a tactful tool in combat. The
opponent has less movement options and is lower than you the
attacker, giving you the upper hand. It is more difficult to kill a legged
opponent though. Since the fighter is on their knees, the kill zones are smaller
and better blocked by the opponent's defense. If the legged man is hit in the
hip instead of the leg, the fighter must then fight on both knees without rising
up. This indicates the injured area is not the leg but rather the hip or joint
reducing the amount of movement. Any blow in the torso above the hip, is
considered a killing blow. A hit to the hip or inside the shoulder from a great
weapon (two handed weapon) is also considered a kill due to the weapons
destructive abilities.
Practice these two shots over and over again. The chop shot and the snap should
be fluent and with little or no vertical body movement. Try not to look at the
area you are attacking. Learn to know when the target is available.
Eye slot shot:
The next attack is a more of a flick of the wrist. With your sword parallel
above your shield, tip to the left and either leg forward, flick the tip of the
sword forward into the opponent's eyes. This can be a tactic to move the defense
away from another area but must be thrown hard enough to make a kill if landed.
The power for this and most blows comes from transferring weight from one foot
to the other quickly. Which is why it is important to move and step as you
attack and defend. The eye slot shot is a perfect attack if you tend to back up.
When you step back practice throwing the blow. This action keeps you in the
offense and the opponent honest and at guard.
Combo:
So far we have learned three blows, two to your right and one to the left. Also
you have learned to attack two elevations, the head, and the leg. Once you have
learned a few blows and can hit each individually without a lot of body
movement, now you will learn to move while attacking, not only in and out of the
blow, but from one blow to the next. Picture what position you were in to start
the throw in a certain blow such as the eye slot shot. The sword was over the
shield and one foot was forward. Then remember the position you were in, in
order to hit the shield leg. Now transfer from the first position to the second
without throwing the blow. Do this three or four times to get your feet and
torso accustom to the direction change. Now combine the two attacks. Throw the
eye slot shot, bring the sword back and use that motion and step to chop the
leg. Try not to look at the leg when hitting it. Just recognize that when your
opponent moves their shield to block the eye slot shot that they open up the
leg. This combination is widely used among fighters, great and new. The attack
must have motion and must be a smooth transition between each blow.
Another combination using the same technique is the snap shot to the leg chop.
This is a same side double attack and can be used in sets of two and three. Try
hitting the head twice and then throw the leg blow.
Changing attack angle is just as important as the change of elevation and side
of attack. The angle of your attack depends on your distance from your
opponent and where you step prior to delivering a blow, once again continuing to
move your body to create openings in your opponent's defense.
Sword-side Leg Chop:
The next blow to learn is
the sword side leg chop. This is a difficult attack because your vision of the
swing is blocked by your shield. It is a blind attack. The easiest way to secure
a clean shot on the right leg of your opponent is to wait until they put weight
on their right leg. The right leg must be forward to use this technique. With
sword starting high chop downward tip to your left and follow the edge of your
opponents shield. If they are holding the shield close enough to their body and
have committed to placing their right foot forward, then your sword will strike
your opponents leg. Remember to swing fast enough to land a solid blow. Practice
this chop until you are comfortable throwing the blow without looking at the
target.
A common combination including this sword side leg chop is to fake a snap shot
to the left of your opponents head and carry that motion into the chop of their
right leg. Once again it is imperative that your opponent has planted their
right foot forward. Follow the shape of their shield and land a solid blow. This
attack is not without fault. When throwing blows across your body your natural
reaction is to open up your own shield in order to see and strike the target. So
Don't! Remember to keep the right corner of your shield covering your body and
face. Get used to tilting the right corner of your shield to cover your head
each time you swing. Try not to bring the corner down after each blow,
especially when using a combination of blows. This pumping action is what you
would look for when attacking an opponent and don't want to make the mistake
yourself.
War fighting:
War fighting is all another attack style. The idea is not to die. In most war
scenarios each combatant has more than one life to live throughout the day, but
when you die, you must leave the fighting field and your company while you get
resurrected. Dieing not such a dilemma when you are fighting for yourself, but
when others are relying on you to hold your ground and keep the enemy a bay,
your absence is mostly hurtful to the posse.
When fighting in wars there are two main types of fighters; Heavy combatants and
lights. The light fighter is an archer or thrown weapon specialist. The normal
plan for war fighting is to set up a shield wall of heavy fighters. The two
sides form their wall and advance their troops closer and closer to each other
until the fight over ground begins. Accompanying the shield wall is normally
heavy fighters armed with long pikes or spears. These weapons can be yielded
from behind the shield wall and can attack the enemy, bridging the space between
the two walls. While the wall style of holding ground is taking place other
smaller units of strike force fighters watch for weak places in either their
ranks or those of their opponent's line. When spotted, the strike force charges
the weak area penetrating the opponent's defenses or supporting their own
depleting line. This array of attacks along with the onslaught of archers, axe
throwers and missile weapons hurling at the lines illustrates a frantic attack
for ground. The
battle ends when either opponent's flag is captured or all the enemy forces have
been defeated or have surrendered.
Most knights lead small groups and teach strike force tactics. The more
fighters a knight can control and train the more successful the battle they
fight. It takes a collection of fighting styles to form a strike force. There
are normally a few shields amongst the group at least one pike or spear, and a
few thrown weapons. This allows for all types of attacks and expands the group's
ability to challenge other units in battle.
© February 2004 – "Heavy World of the SCA"
No portion of "Heavy World of the SCA" by Kristopher of Duramen, Squire to
Earl Sir Strider may be changed or altered in any form without written
consent. All portions, in their original entirety, may be reproduced for
use within the Society of Creative Anachronism, Inc. with proper credit to
the author. The author may be contacted directly at:
TerriandKris@aol.com Posted
6/17/04
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